Newmoon
Player Info
Fey
(updated 03-22-'08)
Personal Information
Current Name:
Newmoon
Function in Tribe:
Weapon maker, hunter
Previous Names:
Hazel (cubname), Brightwater (15-288)
Nickname:
Bone Rattler (for dice & bracelets), Turtle/Thick-Shell (by Raven)
Soul Name:
Wen
Age:
301
Known by:
Buckgrace
(father, D),
Berrywine
(mother, A),
Goldstar
(recognized, A),
Raven
(brother, D)
Sex:
Male
Appearance
Facial Features:
Oval, almost triangular features.
Eyes:
Dark hazel, long and slender. Often slits or half-mast, but expressive. Dark, muted gold beneath the brown most notice.
Hair:
Rich wavy black that when loose reaches his calves. When swimming he tends to keep it braided; loose when staying in the holt; ponytail (sometimes with tiny braids) when crafting weapons. Long strands tend to escape his braids.
Build:
4’3”, but with long legs he can appear taller.
Special Marks:
Likes to have Muse decorate him with paint-like, although they wear off. He does have scars on his lower calves.
Relatives & Friends
Parents:
Father:
Buckgrace (deceased)
Mother:
Berrywine (alive)
Other Relatives:
Raven (brother, deceased), Flint (son, alive), Slyfox (nephew, alive), Starblaze (nephew, alive), Strangleweed (cousin, alive)
Love/Lifemates:
Goldstar (lifemate, alive) [1888-1987], has occasional lovemates (male & female)
Friends and Foes:
Muse (more playmates then friends), Slyfox (friend), Bearkin (annoyance), Viper (best friend/hunt partner), Fireflash (annoyance/gambling partner), Halfnote (crush), Preybird (likes/considers a friend), Rosebud (distant friend), Strangleweed (wary,avoids), Taellin (admires), Trueblade (respects and fears), Wolfbane (friend).
Abilities
Magic:
Skills:
Sending (average)
Wolf Bonding (average)
Shielding (strong)
Swimming
Tracking
Gambling
Weapon testing
Stealth
Crafting (Bower/Fletcher/Carver)
Scouting/Stalking
Human Language
Dancing
Clothes & Posessions
Warm Clothes (Winter/Autumn):
Black, black and dark colors. He doesn’t want to be lost in the snow. Long sleeved shirt, layered with a fur edged hood. Bell-bottom fur pants over boots, gloves and somewhat long scarf. Preferring to be over-dressed where he can take stuff off then to be cold.
Thin Clothes (Spring/Summer):
Often just a plated kilt (gray with small patterns of feather designs, one pocket at his lower-back), and sandals. Now and then a loose shirt of light purple-blue decorated with stylized patterns of silver.
Accessoires & Jewelry:
Bracelets of various colors (wood, bone and metal). Various hair jewelry include ponytail holder, dangle-end hair pins, feathers, carved beads and a set of gold earrings. Between gambling with Slyfox and his mother he has a small collection he barters, gifts and gambles with. He’ll wear only one or two in his hair, although he loves his bracelets enough to wear them at all times. During celebration he dons on ankle bracelets of pod-seeds for sound.
Special Posessions:
Six-sided stones (carved dice), troll-made knives.
Weapons:
Throwing Knives (troll-made set of three), Spear.
 
Preferred Weapon:
Spear (boar)
Character & History
Personality:
For all his fancy hair-jewelry and body paint he can be more reserved then out-going. He likes to think (often while busy with his hands) before talking: knowing from his cub-hood that his words could be easily misunderstood. Although during fits of anger his sharp tongue knows few bounds. Games are still a private thrill. Gambling shiny things makes him loud, friendly, competitive and far more charming then some are used to. The weapons he makes are as personal as his own son: taking weeks to match to their intended wielder.
Hunting he is a solid back-up. Using his boar spear to guard the hunters rather to pursue prey. He has no need to find thrill or get curious and distracted. He has a good eye for places for traps even if he knows only the basics of setting them up. That caution comes from close calls with the trolls before Chieftess Halfnote made her decision.
His magic gift of Shielding might have influenced him some. He is one who will put himself between harm and another (with his magic or his body). Lovemates might notice his need to sprawl against them, facing the den door. Long ago his brother teased him by calling him ‘Turtle’, or ‘thick-shell’, for such habits.
Truthfully he loves his son, but Flint takes more after his uncle then himself. It’s easier for him to accept his Flint’s orders on the hunts as a grown elf then many parents might. A habit of affection is lightly cupping his son’s neck and briefly brushing through his hair when worried/proud: then he lets his son disengage as Flint is such an independent leader who doesn’t need the drama.
He seems incapable of remaining still when music is around: bouncing/tapping/ect to the beat, dancing, singing along softly if he knows it. Much of the time he doesn’t realize he’s doing it.
Newmoon has always felt second-best to his big brother, Raven. Beloved by all it seems. Even dead Raven’s shadow is still felt. Whether the comparison is true or not he still feels it.
History:
[1700]
Second of two sons for the Recognized Lifemates, Berrywine the tanner and Buckgrace the fisher. Hazel was born during the Cool Season (winter) with dark brown hair and a strong set of lungs. He drove his happy parents ragged that freezing season with his cries. Thankfully he outgrew the fussy stage six moons later and became a healthy, less sensitive cub. His hair shifted to black by the age of three (to his mother’s amusement) until he nearly had blue highlights.
His older grown brother, Raven, was somewhat distant with his little brother. That wasn’t to say he ignored Hazel. There are memories of clamping onto Raven’s leg as a small cub while Raven did his duties, and a few where Raven swung him like a tree-wee from a branch. It was merely that his brother had a busy life of centuries and the parents doted on their newest son often.
[1714] Age 14
His Soul-Name-Search happened after a large fight with his parents. His best friend agreed with them and Hazel ran off to sulk by the river. And while the tribe did keep a secret, distant eye on him he might as well as been alone. For three days he sulked. Then the river swelled into a fierce overflow that almost drowned him. While he was rescued he was also bedridden for a few days with a high reoccurring fever.
On his recovery he took the adult name of Brightwater, for his merry mischief-making and for overcoming his new fear of water. He made himself take swimming lessons so he wouldn’t be as helpless. His big brother started taking a more active interest in him. Giving him guidance, advice and generally encouraging him to be more mature. The two siblings swung between vexed/annoyed and mentoring/friends.
[1717] Age 16
He was eager to trade with the trolls – loving the gambling he did with the guards. At first he got in trouble for this. It was his mother’s jewelry he bet with. However, he soon hunted more rare pelts (using time rather then gathering a lot) to continue his gaming. The metal throwing knives he prizes were his first, best prize that he’s studied for many seasons but never dismantled. The mystery of metal work is more a hobby then an obsession.
[1721] Age 20
His Shielding emerged as more then instinctive flashes. He had fun pushing himself with this magic. Spent much time with Taellin Flashback for advice.
[1765] Age 64
He started taking an interest in crafting weapons from an elder. He’d been a hunter since he could first hold an arrow-sling, but now he wanted to see what Trueblade did. The crafter was making a new axe for someone: taking such care and pride in it. Brightwater saw how appreciated the weapon was. It sparked a selfish craving to be needed and grew to become his true enjoyment. This was a rocky path emotionally.
[1844] Age 143
While returning from a good hunt the hunters ran into a boar family. They stumbled upon the sow and piglets, to each sides alarm, and the sire nearly killed them. Three wolves and two elves were injured before it was driven away, equally hurt. Arrows did little, the swords/knives didn’t stop it from impaling itself to get to them. It was only a spear that finally helped. Brightwater was determined to never let that happen again. He gave up his bow to start mastering the boar spear – a long spear with a cross piece to prevent the boar from impaling itself to ravage the wielder.
[1881] Age 180
Recognition to his mother’s friend, Goldstar was a complete surprise. Both were crafters, and they had been occasional lovemates before, but having a cub changed things between them. They enjoyed their work spaced dens too much to share. With the birth of their son it was with them switching sleeping-furs as a family. It also gave them room when they fought since both were stubborn and passionate.
[1885] Age 184
His brother had a son born (currently named Slyfox). Brightwater’s son adored his cousin playmate. Goldstar thought they spent too much time getting into mischief and started keeping their son at her side.
[1910] Age 209
The change of hunting territory due to humans peeked an interest in them. He is of the mind that if they can observe and learn the habits of the humans then future dangers might be prevented. This doesn’t mean he wants to be friends: he respects them as one should a larger predator.
[1987] Age 286
Goldstar went missing, along with another tribemate, while investigating some odd behaviors in a pair of tuftcats. Her body wasn’t found before predators took it, but evidence of death were there. Some think the trolls might have had something to do with it.
His brother, Raven, died when the trade agreement with the trolls fell though. The death and hurt confusion (as he had considered a troll or two as wary friends) has him more than ready to obey the Chieftess’ decision to avoid them all together. This has not stopped his joy in gambling, nor has he ceased playing with his six-sided stones. The scars on his lower calves is from a troll-trap that didn’t go off correctly.
[1989] Age 288
However, seeing only tribemates all the time felt oddly confining to the newly re-named New Moon. It seemed to change everything. His name-change marked his new restlessness: chosen for the only moon phase he was drawn to (matching his black hair and foul mood). Since he didn’t want to snap anyone’s head off he spent much of his time a short distance away from the others to test his weapons. He fletched, carved, bowered, sharpened and collected much of the material himself. Gathering, working and testing of those weapons allowed him alone-time much needed then. Not that he wasn’t checking in now and then, or joining tribemates in activities. Slowly that need of isolation has waned. Now he might only spend a week or two from the holt for only a moon in the year. Usually during the summer months when the nights are shorter.
[1989] Age 288
Renewing his interest in the human tribe. During his more solitary moments he went back to studying them from a distance. Not being stupid he checked in with Sending, followed only small numbers who were on the out-skirts of their territory, and never took chances in getting caught. Travels with Viper (who goes on his own solitary journeys) part of the way, split, keep in touch, and come back together.
Wolf Friend
Name:
Fearless
Rank:
Mid
Age:
6
Gender:
Male
Personality:
An alert, but laid back much of the time wolf. He has two quirks: he will often snatch any caught, unattended fish and will sometimes climb angled trees.. just high enough to be above the elves but easy enough to jump down.